Pip's Training Camp
How to play
Eight short lessons from Pip, the party's young priest. Each one takes a minute and has something to try. Clear them all to become a Legend in training.
Try it: pop 5 slimes
Your heroes fight on their own, but your taps help. Tap the slimes!

Welcome to camp! Here is the best part: our heroes fight all by themselves, wave after wave. Tap monsters to help, and quick taps build a combo.
Your heroes fight on their own
You never have to press attack. Watch, tap to help, and spend what they bring back.
Quick quiz
Which wave brings the first boss?

When the siren sounds, something big is coming. A boss waits every 10 waves, and every 30th wave the Land Guardian blocks the road to a new land. Too strong? We train on earlier waves and come back stronger.
Every tenth wave, a boss
Bosses at waves 10, 20 and 30, and your team starts every boss fight at full HP. Beat the Land Guardian on wave 30 to open the next land.

Try it: equip the best sword
Pick the strongest one, or press Auto-Equip like in the game.

Bosses and elites drop gear. A green arrow means it is better for that hero. Not sure? Auto-Equip puts the best free item in every slot in one tap.
Gear makes heroes stronger
Open BAG, press Auto-Equip. That is it. Later you can pick sets and bonus lines yourself.
Try it: enhance the axe
+0Up to +3 every enhance is safe.

The forge makes gear stronger, one Enhance at a time. Up to +3 is always safe. Past that, an item can shatter, but you can bring it back at the forge.
The forge, one Enhance at a time
Enhance up to +3 for free safety. Every third level adds a bonus line. Go higher when you feel lucky.
Try it: flip three cards

New friends come from the summon circle. Capsules and gems call heroes. A duplicate is never wasted: it makes the hero you have stronger.
New friends from the summon circle
Twenty-four heroes, five elements. Mix roles: someone to tank, someone to heal, someone to hit hard.
Try it: name your first pet
Every hero needs a tiny friend.

Eggs hatch into pets that walk beside the party and help in every fight. Feed them, level them, and pick a favourite to bring along.
An egg wobbles, then hatches
Pets fight with you. Find eggs in chests and events, hatch them in MORE, then Pets.
Try it: how long are you away?

Busy day? Close the game. We keep fighting for up to 12 hours while you are away, and the coins, XP and loot wait for you at camp.
The camp, and time away
Check in a few times a day. Rest at camp, chat with your heroes, go fishing, and collect what the night brought.
Your daily five minutes
Tick what you would do each day.

Last lesson! A few small things every day add up fast. And in the game, the training card shows one task at a time, so you never get lost. You can turn it off in Settings.
A little every day
New modes open as you go: the Tower at wave 15, the Dungeon at 20, the Arena at 25. No rush, they wait for you.